Dynamics and Importing Objects

A quick post today to share a helpful hint.

I planned to texture my Waterfall in Bodypaint but I did not want to texture  before setting up the Dynamics so when I imported the object back int Maya all my passive collision/null was attached to the original and for some reason did not work with the new object…what to do.

I attached a simple Lambert Shader to the original object then set the transparency to 100 and lay the imported object over the original. It’s like magic all the settings stayed the same just make sure the new and invisible object lines up perfectly with each other or something will seem a little off.